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I think on the character side, how the NPCs react to you is still not quite where we want it to be. Why are adventurers always taking arrows to the knee?
There really isn't a part of the game where we can't say, "That could be better." But you decided not to change it.
It's certainly a game that we'll be making one day.
You're making a new Elder Scrolls game, but you're not going to tell us when. It's not what you would call a big, active project right now. We know it's important to our fans, and we need to be careful about setting expectations.
You didn't want to make the George Lucas special edition version of Skyrim?
I could sit here and explain to you exactly what we want it to be.
Newton is the only player in the modern era to be awarded the Heisman Trophy, win a national championship, and become the first overall pick in an NFL draft within a one-year span.
He was the 2011 NFL Rookie of the Year, is a three-time Pro Bowler, and was named to the NFL All-Pro First Team in 2015.
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I think that's what's special about video games as entertainment. There's a really popular mod that makes the cities open, so you can just walk in.
Of all your games, I feel like Skyrim is the one that gets closest to delivering that experience, which you talk about a lot. When I sit down and play it again, even I get kind of lost. In 2012 you said the design document for Skyrim was a Conan action figure. We didn't do that, originally, for technical reasons on the Xbox 360 and Play Station 3.
It's a game with a lot of "verbs" for the player, a lot of different ways to approach situations, lots of multi-part side quests that feel just as important as the main quest. There are also ones that we like that rebalance the game. They happen to be people who just walk by you a lot.